LogFAQs > #640156

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicFFXIII-2 apparently features the opposite of linear hallway dungeons.
azuarc
01/07/12 2:42:00 PM
#100:


I'm laughing at the complaints about the maps for a very different reason.

FF13 maps were linear, and I *still* got lost sometimes. Why? Because even though they're a bent, twisted hallway, they're often bent and twisted in ways that are hard to follow. An individual room might be a total ***** to navigate considering that you're only allowed to step in magically sanctioned areas, and you never know what's actually interactable and what isn't. Anyone who's looking at the actual progression map of the dungeon isn't considering what those rooms are actually like to try to navigate. That first dungeon could be really complicated, or it could be really simple. Quite frankly, I think it looks incredibly simple. It reminds me of some of the early dungeons in 12...and regardless of what you say about the wide-open world, the dungeons in 12 were not difficult to navigate. No harder than 13's, anyway. I could very easily picture myself going through 12's sewers at the beginning to that map. The second map is definitely not convoluted, but it appears to have more points of interest. It's the POIs that will make your map easier or hard to navigate. Ridiculous games with finding keys or pressing the right button from somewhere or navigating a puzzle. (Let's not bring up the FFX trials.)

So no, these maps are not complicated. Not inherently.

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