As someone with extensive knowledge of DotA lets take a look at some Ranged AD carries.
I figured Joyrock would have made an example by now but he seems completely incapable. I took the time to compare and contrast 2 LoL ADs and he seems unwilling to do the same.
Ranged AD Carry #1: Drow
Abilities:
1) Frost Arrow - Toggle to fire an ice arrow instead of a normal arrow. Slows your opponent.
2) Silence - AoE silence effect.
3) Trueshot Aura - Increased ranged damage passive (is an aura effect)
4) Marksmanship - Increases Agility of Drow by a set amount. (agility effects attack speed and damage in AGI heroes)
Drow has four abilities. THREE of these abilities involve nothing other than making it easier for drow to auto attack someone until they die.
The FOURTH ability is a silence which is a good way to stop someone from CCing you, thus allowing you to attack them until they die unimpeded.
That is what she does. She attacks things. That is ALL she does.
We're not exactly off to a good start here, but lets move on.
Ranged AD Carry #2: Bone Fletcher "Clinkz"
Abilities:
1) Strafe - Increases attack speed.
2) Searing Arrow - Toggle to make attacks deal extra damage.
3) Wind Walk - Turns invisible and has increased movement speed. Invis breaks when you attack something.
4) Death Pact - Kills a creep. Heals and gains damage based on a percentage of the creeps HP.
Again we have a ranged AD whose kit is largely geared towards getting in position and then attack something until it is dead. He can increase his attack speed. He can cause his attacks to do more damage. He has an invisible which can either be used offensively (to position himself) or defensively (to escape). Last ability can also be used to heal himself at a clutch moment or more opportunistically for the damage it provides. Either way its clear that he wants to get into an opportune spot and attack attack attack. What else can he honestly do? What else does hit kit ALLOW him to do?
Can you build Intel on either of these heroes? Would that cause any of their abilities to increase in effectiveness? Could you finish a refresher orb on Drow without people laughing at you? Sure you can turn a 6 second silence into a 12 second silence but dropping that kind of cash on a non-DPS item would utterly and completely gimp you.
Yes DotA has a lot of great and unique "carry" champions. I loved playing Meepo, mister 'United We Stand'. There are few things in either game as unique as a champion that is essentially 4 champions at once, but if one dies then they all die. He's difficult to use well, but extremely effective in good hands.
There are few things more unique (or overpowered) than when Faceless Void literally causes time to stop in a medium sized area of effect. If he catches your whole team then you have no choice but to watch helplessly as he does his level best to kill as many of you as he can in the 5 seconds he has. (10 with refresher but lol that) A Faceless Void that is fully built will have no problem killing 2-3 people in those 5 seconds, and good luck 1v1ing him afterwards.
There are 108 heroes. They are all in some way different from one another, and naturally some of them manage to be incredibly unique, but it is completely egregious to insinuate that the ranged ADs found in LoL are in some way lacking to the ranged ADs in DotA. Two of the heroes as I've mentioned can do little else but sit and attack. And naturally there are Heroes like Weaver who are much more distinct, but for every one of those you have someone like Kog'Maw who literally BLOWS UP five seconds after he's been killed.
If you want to continue this conversation at all in any way that doesn't involve admitting defeat then please bring something to the table. I will not again respond to anything less.
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