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TopicPalworld loses two-thirds of its playerbase in 2 weeks
Baha05
02/12/24 1:16:25 PM
#44:


Bringit posted...
What is it with the modern conception that people should be playing games indefinitely? Most actually good games aren't live service and trying to FOMO you into playing every day for years. Anyone playing Palworld from launch has probably put anywhere from 20-60 hours or more into the game by now... when exactly are they supposed to stop?
Probably from the fact and design of how a lot of those types of games operate around? Because survival crafting games tends to be the one genre where playability is a huge factor in how you can basically forever in the first place because of the creativity behind it.

Which is why I will always see Palworld as more of a meme game because the creativity in it is nonexistent as its developers knew what it was doing with the art design.

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