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TopicIs Elder Scrolls Oblivion slept on?
Kradek
02/25/24 5:46:18 PM
#27:


Ivynn posted...
Oblivion is talked about a lot. Not as much as Skyrim or Morrowind, but a lot of people played it. I guess it's kinda basic compared to those two (Morrowind with its unique and developed region and Skyrim being, well, Skyrim) so there's not that much discussion to be had in comparison.

Oblivion NPC memes will always be funny tho.

They're all beautiful in their own right. The Cyrodilic cities vary in design based off their location and each have their own vibe. Then you've got the giant wheel of the Imperial City which gives an authentic "Empire Capitol" feel.

It's also nice just running along the countryside because that degree of greenery isn't really in Morrowind or Skyrim, though there are parts of Skyrim with greenery, it's not the same.

The end of the Guild questlines also have some of the best rewards compared to other games.

Being Brotherhood's Listener allows for weekly collection of money and regular communication with the Night Mother herself (I also liked where that questline goes and the role you play post Cheydinhal Sanctuary part (that part actually makes me fucking sad, especially since you have to personally carry it out yourself)).

The end of the Mage's Guild questline in addition getting the archmage room & staff also allows for a sizable pool of followers, you get the Staff of Manimarco which revives corpses for a minute and makes them fight for you. Killing a bandit and then forcing them to serve you in death is a rather perverse pleasure, ngl.

Fighter's Guild leadership is basic and kinda lame, however it's like that in all of the games. It's the least interesting Guild questline to complete, however I do like the whole Fighter's vs Blackwood Company aspect.

In the Thieve's Guild you get the Cowl of the Gray Fox, which is a legendary and super useful item, one of the most OP items ever made in ES. You get to actually keep the Skeleton Key as a reward from Nocturnal instead of needing to return it to become Theive's Guildmaster in Skyrim. And if you properly prepare you can even keep the Boots of Springheel Jack, which I try to always do because it gives like +50 Acrobatics when you wear them.

I haven't played Oblivion for a very good while until the last 3 months or so, talking at least a decade or more, however I'm falling in love with the experience all over again and even after suffering a heart wrenching, file destroying bug, I found myself still wanting to play after playing a different game for a few weeks.

Alteres posted...
I put 400 hours into one oblivion save file and 200 something on another and never got that glitch of doom.

Back when it first came out I had multiple files that were easily 400+ hrs and never encountered the Animation bomb. When it first started to happen to me recently I thought it was actually the Thieve's Guild questline glitching as I was going through the Blind Moth Temple.

masterpug53 posted...
Heh, and here I thought I was the only person on gfaqs to put enough hours into my Oblivion playthroughs to regualrly get the Glitch of Doom.

I was unhealthily obsessed with Oblivion for years, but I haven't gone back to it since Skyrim released. There's a number of reasons for this, but chief among them is that, no matter how much I may have preferred certain aspects of Oblivion, Skyrim does not have the threat of the Glitch of Doom hanging over every playthrough, and is thus the preferred experience.

I get that and do love me some Skyrim. Overall I'm sure I've played it more than Oblivion.

It was actually your post that informed me about the glitch. I thought it was the Thieve's Guild questline bugging, but nah.

I'm especially salty over the fact that it's supposed to be something more common for files with far more hours and I just drew the unlucky straw at 216hrs.

Lordgold666 posted...
Spell making was great, shit needs to return in tesvi

Also, this.

Working your magic skills is perhaps the easiest and most convenient in Oblivion. You can make super ineffectual spells that serve no purpose other than using the least amount of mana to work the skills. Never running out of magicka means running along and constantly just casting.

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