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TopicGames with the most fluid controls?
Ratchetrockon
02/28/24 9:29:12 PM
#17:


been playing dmc 3 ubisoft port at 60 fps today. i expected it to feel much worse (i haven't played at 60 fps in some months) but it is not bad at all imo. I did have to acclimate from 120 fps which took me about 30 mins.

i admit that 60 fps feels more manageable in some parts. i've no evidence of this but 120 fps seems to play a little bit faster even w/ the style switch mod which prevents double speed (the vanilla game's framerate is closely tied to the game's speed). im not receiving as much hand fatigue at 60 fps. might be because im playing a bit slower to accommodate for slower game speed?

https://streamable.com/kf7k2v

^ at 5 seconds is the ground E&I shot after stinger that i talked about in a previous post. it is the flash that comes out of the tip of rebellion right before the stinger back. this helps keep the enemy in the air longer. the flashes in the air are e&i shots as well but those don't require any timing. The ground E&I shot is def one of the few cases of dmc 3 movement that requires some timing. But compared to other action games and esp fighters it has a pretty wide window. When i was playing around w/ it @ 120 fps i was able to successfully do it within a range of like 120-150th frame after the 1st stinger (just an estimate based on what i remember seeing on the counter). So pretty lenient, yes.

other than a few other cases (like royal guard blocking which still isn't that strict compared to most games w/ a parry), dmc 3 is very fluid and responsive imo.

i nominate dmc 3 ubisoft port @ 60 fps as having one of the most fluid controls for sure. one might not even need to worry about timing at all if you just air spam all day which is actually what i prefer to do in the actual game.

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I'm a Taurus. Currently playing: DMC3:SE Ubisoft Port (PC)
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