LogFAQs > #979817207

LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicHelldivers 2 General: For Democracy!
Dalthine
04/09/24 8:00:10 AM
#356:


Beveren_Rabbit posted...
how long into Helldivers before the gameplay becomes smooth? my issue with co-op games is how gameplay is purposely clunky to make you more reliant on others.
I mean it always felt pretty smooth to me. The difficulty and what makes co-op the most appealing is that you just can't carry all the answers you need for the sheer volume of enemies at higher difficulties. The only particularly cruddy early part is when you have almost no req and don't know what stratagems are worth getting, so you can screw up and waste it.

The biggest potential barrier is that you don't have a good way to deal with heavies early on, but heavies don't show up regularly until difficulty 5+.

I find Lv20 is where it gets comfy in that you can run with primary for lights, support for mediums, and have an oh shit button for heavies in the form of railcannon. But if you're running with a group you can instead use recoilless for heavies and be comfortable earlier. You just won't be as singularly effective on either lights or mediums (based on which your primary is better against). Then you can bridge that gap with stratagems like eagle cluster, etc.
... Copied to Clipboard!
Topic List
Page List: 1