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TopicGames should have an easy mode
KajeI
04/20/24 8:13:37 AM
#4:


Threads like these have made me lock in on designing my easy modes and options to be as ridiculously OP and accessible as possible. I'm talking "use this unlimited use item you start the game with and every enemy within 50ft dies, every door nearby unlocks, every puzzle is immediately solved, etc".

It's the perfect solution. People with self control won't use the item. People without it will use it as much as they want and then have no one but themselves to blame if they don't like the results. I won't have to waste time balancing multiple difficulty levels or coming up with easy mode solutions for puzzles or whatever and can just focus 100% of my efforts on making the thing I want to make. Don't like the thing? Can't figure out the thing? Skip the thing, risk free, easy, no punishment.

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Look, I can name a few instances in MY life where I tried to reach mutual understanding
and i can TELL you, always faster and easier to just kill em. Just is!
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