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TopicHades was kind of a letdown
BrohanBlanco
04/29/24 9:41:15 PM
#31:


foolm0r0n posted...
It's funny when you see people review games like this with 100s of hours on Steam and then say it ran out of content and got old too quickly. Modern game design has ruined our expectations and also ruined our ability to enjoy things at a fundamental level.

Compared to this game I've had FAR worse 20 hour experiences (which were still pretty good), so that's all I need to be satisfied. It also became a pretty fun routine for a couple of weeks to do 1 or 2 runs every morning before work. No other recent game has done that for me, so that gets points.

Another thing to consider is that, if you've played an action roguelike before, you're in a minority veteran group of players who are not necessarily the game's audience. I bet 80+% of Hades players had never seriously played a roguelike, and they came to this game due to Supergiant brand awareness or the narrative appeal. This game is absolutely a masterpiece to that specific audience (remember how you felt when you discovered Isaac, but 10x it due to the narrative). The fact that us veterans can still find decent enjoyment in it is a very impressive bonus, but completely unnecessary.

I'm curious what they do with Hades 2, since the game design is now specifically targeting people who have at least 1 roguelike under their belt.
It came out December 2018, i don't care if their target audience never played a roguelike they know what it is bitch. But that explains the reception this game got, i didnt realize people were like a fan of this studio or even that the Bastion people made this.

It was good for listening to podcasts for 2 weeks but i wanted it to be good for listening to podcasts for weeks to come.

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Esto es el fin, Grande Padre
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