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Topic | What's a worse game mechanic? |
darkbuster 05/02/24 9:50:54 PM #13: | I mean, fall damage just conceptually makes too much sense to hate. "Bottomless pits" were basically the early platformer representation of it: a fall too high for your character to survive.
Weapon durability can serve as a form of resource management & strategy. For example, Fire Emblem's durability actually served a purpose of when to save your best weapons for critical moments & just use your more common weapons for minor threats. The fact recent FE games don't have it anymore, means there's few practical reasons to not use the strongest weapon a character has, & unless they have multiple proficiencies, makes the fact they can carry multiple weapons mostly pointless. --- Remember kids, it's only an RPG until someone gets hit with a meteor; Then it's a JRPG! SSBB: 3869 0521 7142 ... Copied to Clipboard! |
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