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TopicWhat's a worse game mechanic?
ssjevot
05/06/24 2:38:06 AM
#28:


I think item durability is fine if it's used consequentially to enhance gameplay and not as an annoyance. An example would be a lot of roguelikes and DRPGs (talking traditional ones here, not modern ones, the ones that are fairly hard and getting wiped is common). As another aspect of managing your resources and trying to survive it works well. However a lot of games with roots in these genres (like Dark Souls and DRPGs) have diverged a lot to the point that it feels tacked on and doesn't add much (exception for PvP builds based on breaking equipment, that's cool). Also for reasons people argue endlessly over durability was added to Breath of the Wild and I don't want to fight over it here, but it's interesting in that it isn't based in genre traditions.

Fall damage is an important part of gameplay if used well (and it often is), so I don't get the controversy here.

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