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Topic | What's a worse game mechanic? |
Deej 05/06/24 6:53:30 AM #44: | darkbuster posted...
I mean, fall damage just conceptually makes too much sense to hate. "Bottomless pits" were basically the early platformer representation of it: a fall too high for your character to survive.Weapon weight, innate hit/crit, effective weaponry, etc. Still plenty of reasons to carry more than one weapon, even on units locked to a single weapon type. I haven't missed item durability in Fire Emblem at all lmao --- Hey, everyone, what's going on in this topic? Oh. ... Copied to Clipboard! |
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