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TopicWhat's a worse game mechanic?
Deej
05/06/24 6:53:30 AM
#44:


darkbuster posted...
I mean, fall damage just conceptually makes too much sense to hate. "Bottomless pits" were basically the early platformer representation of it: a fall too high for your character to survive.

Weapon durability can serve as a form of resource management & strategy. For example, Fire Emblem's durability actually served a purpose of when to save your best weapons for critical moments & just use your more common weapons for minor threats. The fact recent FE games don't have it anymore, means there's few practical reasons to not use the strongest weapon a character has, & unless they have multiple proficiencies, makes the fact they can carry multiple weapons mostly pointless.
Weapon weight, innate hit/crit, effective weaponry, etc.
Still plenty of reasons to carry more than one weapon, even on units locked to a single weapon type. I haven't missed item durability in Fire Emblem at all lmao

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