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TopicFF7 Rebirth feels like a game that's afraid (please no spoilers)
CyricZ
06/04/24 10:12:52 AM
#1:


I'm in Chapter 12, not finished yet, so please no comments about later in the game.

It's a game that's afraid it's not living up to one of the most defining RPGs of all time, so it's over-committing to content.

It's a game that's afraid of not being "enough", for each area you visit, so each area is now gigantic, and every character gets a bunch of scenes, even the incidental characters.

But beyond that, I feel it's a game that's afraid it's never going to get the chance to do this again, and I mean not only in the sense of remaking FF7, but also in the sense of making a video game of this massive scope.

Square-Enix has been going on about how this game is under performing and I wonder if the devs were seeing the writing on the wall with the way the company was being managed these last few years, so they went all out on this game because they worry about the third game in the series and its potential scope.

They put in way more minigames than they needed to, with way more involvement than they needed to (we didn't need "Hard Mode" on some of those, we didn't need twenty separate Chocobo races, we didn't need four separate locations for combat trials). Every area is ridiculous with detail.

It's funny because I thought Elden Ring was too big of a game. I thought Like a Dragon Infinite Wealth might have been too big of a game.

But this, THIS is too big of a game, even if it doesn't take me as long as the others.

I'm dreading finally starting up Baldur's Gate 3. >_>

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CyricZ He/him
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