LogFAQs > #980693882

LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicFF7 Rebirth feels like a game that's afraid (please no spoilers)
Darkinsanity1
06/04/24 10:46:03 AM
#13:


s0nicfan posted...
See, I kind of feel the opposite. I feel like way too many good items are locked behind side quests to the point where they feel mandatory. Like, not only are all the best summons locked behind world content, but you need to do multiple pieces of world content in each area to even get them up to full strength. And then you have to do all the Moogle huts because that's how you unlock points for your pseudo-sphere grid. And then you have to do all the world intel if you want the hidden summon. And don't forget to do all of the landmarks so you can unlock the region boss so that you can get a new ability for enemy skill which is hilariously broken by endgame. Then, to add insult to injury, the game loves to throw a character's weapon in the highest rank of mini games, forcing you to grind through it because if you miss a weapon you miss a unique ability.
I don't mind those activities if it feels like the rewards or what I gain from them is substantial but in this game it really doesn't feel that way. We definitely have different ideas of what "hilariously broken" means. Enemy Skill has 3-4 good skills, rest are pretty meh. Stat gains dont mean much in particular the 5% Hp gain, because there is a hard cap in the game and one maxed HP materia gets you there. So the 5% from the Enemy Skill materia just gets wasted. Stuff like that feels ridiculously stupid and annoying, drives me crazy.

Or take for instance the Gilgamesh sidequest which spans the entire game and ranges from tedious to okay, all for a super medicore summon(all summons are pretty meh with how they work), one decent accessory that removes an arbitrary damage limit(this seriously couldn't have some something else in addition to make it more exciting?) and two ridiculously bad Genji accessories that are trash. This kind of stuff is all over in this game, that's just the worst one that comes to mind.

I miss the old days of Final Fantasy, where they weren't as concerned with balancing the fun out of everything.

Best example of your complaint is probably the Ribbon being locked behind a ridiculously tough 3D Brawler minigame. I did it, but it really wasn't worth it, you really don't need the ribbon and can get by without it pretty easily.

---
Every time you read this, squirrels randomly burst into flames. Think of the squirrels.
... Copied to Clipboard!
Topic List
Page List: 1