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TopicIncredibly petty video game complaints.
saspa
06/18/24 3:02:22 AM
#53:


MegamanXfan21xx posted...
I wish more games would handle collectibles the way Okami did. They were individually numbered, so instead of it saying "you got a stray bead", it said "you got stray bead #x". So if you're missing, say, beads number 44, 67, and 91, you could just look up those specific ones. It's FAR more effective than cross-referencing a guide and double-checking locations.

Yeah that was nice of them. And Okami was a ps2 game to boot. If old ps2 games had that like GTA San Andreas... crazy how as young teens we completely put up with 100 spray tags, 50 horseshoes, 50 clams, all unnumbered. I never even bothered with the hidden packages in gta 3 and vice city, and only did it in GTA SA because I loved that game so much.

Even modern games don't do it. I didn't bother with the remaining 900 korok seeds in breath of the wild after maxing out my inventory, however if they were numbered I probably would have collected them all, since it doubles as an excuse to just traverse and enjoy the game world after being op with max gear and weapons.

Then again I think what most modern games do instead (like ubisoft ac) is simply put all the collectables on the map, so you don't have to find it. I know gamers turn their noses up at it but I like that and like doing it because again, for me it's about relaxing and taking in the game world, whilst doing the missions and interacting with the environment and enemies and such. I don't play those sandbox ubisoft collectables back-to-back of course, but once every couple of years is fine.

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