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Topic | Lowering Elden Ring's difficulty would break the game itself says Miyazaki |
UnfairRepresent 06/22/24 5:18:17 PM #436: | voldothegr8 posted...
Ah yes, the widely acclaimed Pathologic 2 with a peak concurrent player count of *checks steam charts* 1,400 players. Elden Ring has made a tiny fraction of what Dungeon Fighter Online makes in money and playerbase. So by your logic Dungeon Fighter Online is an infinitly better game with better design and Elden Ring should be more like Dungeon Fighter Online? Also the Emoji Movie is better made than Schindler's List since it made more money and more people watched it. Look how quickly the goalposts were moved. AND on top of that, the new moved goalpost logic of "Well your example is a smaller game and therefore I can ignore all the raised ironclad facts" boils down to "It makes money so that's why they do it." Which is exactly what I said. This is the toxicity I'm talking about. There's no artistic justification whatsoever, it's just that the fans feel good about putting other people down and gatekeeping. So there's a grift to be made there. Edit: On a petty note, Patholigic 2 actually has a higher very positive rating than Elden Ring on Steam so the "acclaimed" part doesn't even work for the elitism. --- ^ Hey now that's completely unfair! http://i.imgur.com/yPw05Ob.png ... Copied to Clipboard! |
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