That brings me to the final battle. Against
Sliske's Wight Club. You have to beat 4 Wights in a row. I opted for a Toxic Blowpipe + Dragon Darts and the Rigour Prayer for all 4. You use Protect from Ranged for the first 3 fights, then Protect from Magic for the last fight. I'll touch on all of them briefly.
- The Forsaken Assassin: This is just like the battle at the End of Secrets of the North. He uses Melee and Ranged, can only be damaged when he is in a white cloud, and also throws poison bottles like before. He uses Ranged more than Melee. Apparently you can watch his animation and tell when he will use Melee, but I couldn't figure it out. Just Prayed against Ranged and took some Melee damage.
- Kelta the Unworthy: Completely new fight, as you haven't fought her before. She attacks with Ranged, makes "clones", and uses special attacks which do big damage. You get a clone between you and her and the Special Attack hits the clone. I noticed even with Rigour and Bastion Potion (I have 82 Ranged), the Blowpipe had issues hitting her. The fight is probably the longest of the 4 due to this. Also, the clones do chip damage through prayer, so you have to decide to take all but 2 out (leave some for Special Attacks), or just weather the damage and keep attacking her. Not sure which is better. I initially tried to get rid of the clones, but eventually just kept wailing on her.
- Kasonde the Craven: Just like the previous fight. Pray Ranged, keep away from him, dodge the things he throws, and get near him when he goes to the room's center so you can dodge his highly damaging special attacks, which are massive shockwaves. Your timing needs to be quick to have any hope of dodging the special attacks. I probably took the most damage against him, although his defense is low and won't take too long to take down. The opposite of Ketla.
- Persten the Deceitful: You need to switch to Pray Magic immediately, but she isn't that hard at all. Just keep attacking her, attack her portals when they spawn, kill anything that pops out of them, and dodge the lightning (which is much more forgiving than Vanstrom Klause's in Sins of the Father imo).
Had issues with Ketla and Kasonde the most, the former due to how long the fight is while the latter due to his throwables and shockwaves doing a lot of damage.
Tried this fight a few times without Thralls and tick eating Moonlight Antelope + Karambwans, but I needed more damage/health to get through Ketla/Kasonde, so I eventually used both. Barely had anything left after getting to Persten, but she wasn't too hard. Beat the quartet with no prayer pots (had 2) and barely any food left. IIRC, it took 4-5 attempts, with 2 deaths.
Overall, I'm not sure if I would rank
Sliske's Wight Club harder than Vardorvis or not...maybe it was actually a little easier due to none of these guys requiring the timing Vardorvis needs. Also only died twice while almost every fight against Vardorvis that wasn't a win was a death due to not having enough time with his high damage output if things go wrong to hit the Emergency Teleport. Still, it is a long fight, so plenty of time for things to go wrong...
So if you include want to include
Sliske's Wight Club and the Mysterious Assassin, it goes...
Vardorvis >
Sliske's Wight Club >> The Whisperer > Leviathan >> Duke Sucellus > Mysterious Figure.
Amazing quest by the way. I look forward to what Jagex will do with
Sliske. Nothing will come close to what he did in RS2/3, specifically killing
Guthix, but the
Elder Horn's ability sounds still sounds terrifying. Really wonder what will happen when he collides with
Lucien with the Stone of Jas + Staff of Armadyl at the
"Final Ritual"?
Also, if anyone was wondering, the story of RS2/3 and OSRS have noticably diverged in the last few quests.
Azzanadra managed to contact Zaros in the rough "equivalent" of this quest in RS2/3, but with Sliske breaking the tools Azzanadra used to contact Zaros, that won't be happening now. We are in uncharted territory._________________
As for what I will do now, I need a level or two more of Smithing and I will be able to complete the Elite Lumbridge+Draynor diary. Explorer's Ring 4 means High Alchemy can be used with Barraging Slayer tasks, while will make those more profitable by a fair margin over the Low Alchemy with Explorer's Ring 3 I have used in the past.
Also, I am at Level 99 (was 98 before using the Lamps in Desert Treasure). Just need one more level to get level 100, which is a requirement for 2 Hard Diaries which have great rewards (including Elite Void, which will help with grinding Vorkath). Probably will just do some Slayer and will hit that sooner or later. Maybe will also do Entry Level Tombs of Amascut to upgrade the Rune Pouch from 3 to 4 runes.