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Topic | Anagram Ranks Anything Blizzard Entertainment-related |
Anagram 10/16/24 10:15:28 PM #56: | Power Overwhelming User Map Settings Leroy Jenkins Jacked Up and Good to Go True Colors (StarCraft mission): God, I don't know what to put here and what to put in the Kerrigan writeup. Well, the mission itself is whatever, it's a fun little challenge to kill as many enemies as possible before the timer expires and they start fighting back, but that's not what's important. What's important is how this is the exact moment where Kerrigan is unambiguously, 100% the bad guy. Everything up to this point could be rationalized as either mind control or her being in a bad position and having to make some unfortunate choices, but murdering Fenix cannot be read in any other way except that she's the villain. Even her mind controlling Raszagal could be justified with enough mental gymnastics, but this is the moment where there's no going back. This is the definitive Kerrigan moment, the moment when Raynor finally recognizes that she's twisted beyond repair, and that it's no longer the Zerg corruption that's to blame, and there's just enough of the original Kerrigan left that she gets flustered and can't defend herself when he flips out and swears revenge except with a weak and awkward "you don't know what you're talking about." This is the probably the single best and most important moment in Brood War, and it's completely ruined by StarCraft 2. Just infuriating. Corrupted Blood Incident Witch Skin (Mercy) Zeratul Stay a While and Listen Jeff Kaplan Dinoflask Videos: Making fun of people by cutting together sequences of them talking to say the opposite of what they meant is always funny. "The best way to play as Sombra is to never pick her at the start of the game. Our goal is not to make Sombra useful in any way, that's not what we're interested in at this time." Yes, this is good, this is a good way to make fun of this awkward dork. Secret Cow Level: It's fun that they took a rumor in D1 and turned it into an actual level in D2. Man, remember video game playground rumors? Pokmon was the shit for that. Kids these days don't know what they're missing out on, but we can never go back thanks to the internet. Galvadon (Theme): I don't know anything about music, so all I can tell you is that this song is pretty good. B+ for sure. I could listen to it a few more times, sure. Roadhog Thunderfury, Blessed Blade of the Windseeker: There's no way any game can ever recapture that feeling when you first saw someone with a legendary weapon. Being in 2005, seeing someone with all purples was just insane, it was a feeling like "maybe that can be me someday." That was the last gasp of game rumors and the feeling of the unknown, I said this before, but there will never be playground rumors ever again, and the feeling of out-and-out adventure and the unknown is gone. Even back then, you could just quickly look up where to find a random item you needed for whatever reason, and now it's all been so mechanized that much of the adventure is simply lost. I noticed that a lot while playing WoW Classic during covid. Cool-looking, too. Nukes: They're perfect. It's a perfect design choice to give the Terrans messy, mechanical doodads so that all of the sleek and clean technology belongs to the Protoss. Perfect decision to make the ultimate Terran weapon a real-life thing that the audience already understands, both because it doesn't require any explanation and because it emphasizes how the Terrans are barely removed from real-life humans. The Protoss have teleportation and time dilation technology, and the Terrans come to bear with just really big bombs. Flawless concept. Too bad they're useless in actual gameplay. Tychus Findlay: This is the last StarCraft character ever introduced who isn't bad. He embodies the grimy, shitty redneck-y future that StarCraft envisions, he's a bad guy who's on your side and acts as the devil on Raynor's shoulder (compared to the angel who is the, uh, whatever that one guy's name is, the straight-laced first officer guy). He's just such an asshole all the time, but he's never actually unreasonable about it, and when Raynor finally has to choose between his waifu and his friend, he finally kills Tychus and moves on. I mean, don't get me wrong, SC2 is bad, but it does have good elements in it, mostly in the early part of the Terran campaign, and Tychus is one of them. He's lucky he dies before the Zerg and especially Protoss campaigns take place, where absolutely everyone still alive is completely ruined. Tyrael: I like how the angels in Diablo are kind of distant assholes who ARE better than the demons, but not really by that much from a human perspective, and how Tyrael is like the only one who actually cares enough to help and is willing to break the rules to do so. It is weird, though, that the games make a HUGE deal out of how humans are half-demon and half-angel, and then Tyrael just turns himself into a human somehow despite being a full angel, but obviously I should not analyze the logic of Diablo plots. But I can tell you my favorite thing about Diablo angels? Just the faceless hoods are so cool. They really emphasize how the monstrous demons are all scary angry monster guys, while the angels are so removed from humanity that you can't even see their faces, you can just see some glimmering tentacle-wing guys. 11/10 design. Oh, just to be clear, I never played Diablo 4, so if Tyrael has a role in that game, I don't know, I'm just rating him based on his appearances in 2 and 3. I mean, hey, if you're in Diablo 3, and still aren't completely embarrassing, then good for you. Wrath of the Lich King Opening Cinematic: I think it'll be an uncontroversial statement that WotLK is the last vestige of classic Blizzard. It isn't perfect, it makes a lot of poor decisions, but it mostly sticks the landing on the Arthas storyline. AND THANK GOD ARTHAS NEVER APPEARS IN ANY LATER EXPANSIONS AND GETS RUINED. But honestly, even this cinematic just completely ignores that the Lich King was supposed to be part Ner'zhul. I know WotLK just says "lmao Arthas' mind ate Ner'zhul's, so it's just Arthas now," but c'mon. I think what makes this work is that Arthas was already established in WC3, we already know him and don't need to be introduced to him, and he wasn't completely ruined like Illidan. Like, as a teenager, sure, I loved Illidan, he's cool, but no one gets more ruined in WoW than Illidan except for Kael. I like how the cinematic shows us a corrupted, ruined Arthas ironically thinking about his father's hopeful words, that's really cool, and I appreciate it. This was last the time WoW really tried, and after this, I think it basically lost most of its older fans like me. And that's okay. Ilios Bottomless Pit: I don't know how many times I've been knocked into this or knocked people into it. It's infuriating, and if you try to avoid "Pharah bounce range," then you basically can't stay on the point. If you try to avoid Roadhog hook range, then you can't attack people on the point unless you're a long range character. A good Roadhog can make the point completely unbearable. I've switched to Pharah just to avoid dealing with enemy Roadhogs camping this thing. And I looooooooooooooove it. This pit to me is the entire map. --- Not changing this sig until I decide to change this sig. Started: July 6, 2005 ... Copied to Clipboard! |
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