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TopicAnagram Ranks Anything Blizzard Entertainment-related
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10/29/24 12:20:51 AM
#466:


Prerendered Cutscenes vs In-Engine Cutscenes: It's hard to rank this because it's not a single thing, it's a comparison. There's something, I hate to say this, soulful about shitty 90s prerendered cutscenes. FFVII most of all, but SC1 isn't far behind. The graphics are actually so bad in SC1's cutscenes that they're honestly worse than the unit portraits, but I appreciate that. It gives everything this sort of "we're trying, but our ambition is greater than our skill or budget" feeling, which is one of the main ingredients in the recipe of soul. But then, I can't imagine WC3 having these kinds of cutscenes, they're only really appropriate for sci-fi? Like, if you've seen the prerendered cutscenes for later releases of older Final Fantasies, they're always terrible and don't work at all. Does that make sense? Prerendered cutscenes work perfectly fine for StarCraft, but Warcraft wisely kept everything in-engine. And then you have Diablo, where like, I don't know... You kind of HAD to use prerendered there because the in-engine characters are so small and hard to make out from the perspective of the player that you can't really have them take specific actions like shoving a gem into their forehead.
Micromanagement
Hearthstone (Game)
Spawning as McCree in Lucioball
Ghostcrawler (WoW Dev)
Creep (Zerg)
Alamo
Un'Goro Crater
Grom Hellscream
World of Warcraft: The Burning Crusade
StarCraft: Cartooned
League of Legends
Blizzcon
Big Game Hunters
Mass Casters
Night Elves (WC3 Faction)
Yogg-Saron, Hope's End (Card)
Voyage to the Sunken City (Hearthstone Trailer)
Samir Duran
Valkyrie (Unit)
Town of Salem
Death Blossom
-craft (suffix)
Vaelastrasz the Corrupt
Darkspear Trolls
Warriors (WoW Classic)
Mass Carriers
Spawn More Overlords
Science Vessel (Unit)
Retribution Paladins
Mercy Multi-Rez
Gamon
Thrall
Far Sight
12 Days of StarCraft
Mists of Pandaria
Spawn More Overlords
Jaedong
Gyrocopter (Unit)
Warsong Gulch
Cataclysm (Event): It's not a TERRIBLE idea to shake things up. You could do worse. It's an excuse to revamp the entire world to allow for flying mounts, which makes sense (although they never even bother explaining why Northrend is unaffected), it immediately shows us how dangerous this new villain is, and it lets us progress a few years into the future to show how the world has changed. Like, it's an okay concept to just revamp vanilla WoW.
Splash Damage
WoW Celebrity Commercials
Horde Bias vs Alliance Bias
Bethesda, BioWare, and Blizzard
Quests (WoW)
Deckard Cain Rap
Heroes of the Storm
Marius (Diablo II)
Javelin Amazon
Is WoW a Furry Game? (Debate)
WoW Classic
Fenix
Blackwing's Lair
Nazeebo
Bob, do Something!
Overwatch and TF2 Comparisons
Jade Golems
Wings of Liberty
Othmar Garithos
Tristram
StarCraft II Honest Trailer
Mutalisk (Unit): As a kid, I had no idea what these things were supposed to actually look like. Ugly monster snakes with wings? I really love how the stacking effect was completely unintentional in 1998, but it became such a core concept of the unit's identity that Blizzard not only kept it, it added units to counter muta stacks that only work against stacking, and they programmed SC2 specifically to include it. I'll say this, though... I just don't believe these things as space vehicles. I believe a battlecruiser or carrier or scout or wraith can travel through space and enter the atmosphere. These things, I don't care if the Overmind evolved them to work in space, I just don't buy it. I buy it for overlords. It's very difficult to pull off organic space vehicles, there are more bad examples than good ones, and I don't think the Zerg ever quite pulled it off.
The Butcher
Act III (Diablo II)
Vicarious Visions
Infesting a Probe and Summoning Protoss Units as Zerg (SC2)
Dr. Boom (Card)
Looking for Baal?
Artanis
Rakanishu
Divine Storm
Rogue (Diablo)

- Fifty DKP Minus
Sombra
Bound Maps (UMS)
Infestor (Unit)
Lurker (Unit)
"Don't Stand in the Fire"
Diablo III
Terran Building Flight
Warcraft II: Beyond the Dark Portal
Warcraft II
Ana
Mothership (Unit)
Paladin Builds (Diablo II)
Lost Vikings II: Norse by Norsewest
Prison Break (World of Warcraft)
Illidan Stormrage
Jeff Kaplan Videos
Stratholme
Queen (StarCraft 1)
Asmongold Ion Interview - What Sword?
Malfurion Stormrage
Sarah Kerrigan
Stormgate
Radio Free Zerg
First Take of Leeroy Jenkins
Mike Morhaime
Arathi Basin: This was always and forever the least interesting of the three classic BGs. AV was a gigantic raid that could last for literal days. WSG was 5v5 and everyone mattered immensely. Arathi Basin was 15v15, just big enough that individuals are unlikely to swing things on their own, but not big enough to have those gigantic battles of pure chaos. It was even boring visually! AV is a bunch of snowy mountain fortresses, WSG is a magical forest, and AB is some kind of hilly farmland. Points to them for at least trying to integrate Stromgarde into the plot, I guess.
Lost Vikings
Maiev Shadowsong
Diablo III: Reaper of Souls
"Tempest Keep was merely a setback!"
Un'Goro: The Journey
Warcraft I
Diablo 4, but Twitch Controls Every 60 Seconds
Gear Score
Mia Rose
Melting Faces as a Shadow Priest
Mei's Snowball Offensive
Team Melee
Murky
Legacy of the Void Opening Cinematic
Cloud9
Warcraft Adventures: Lord of the Clans
kekeke
Hero Shooter (Genre)
StarCraft II
Warcraft (Film)
Shanghai Dragons
Silicon & Synapse
Blackthorne (Game)
Flying (WoW)
Lillian Voss


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