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Topic | Anagram Ranks Anything Blizzard Entertainment-related |
Anagram 10/29/24 12:20:51 AM #466: | Prerendered Cutscenes vs In-Engine Cutscenes: It's hard to rank this because it's not a single thing, it's a comparison. There's something, I hate to say this, soulful about shitty 90s prerendered cutscenes. FFVII most of all, but SC1 isn't far behind. The graphics are actually so bad in SC1's cutscenes that they're honestly worse than the unit portraits, but I appreciate that. It gives everything this sort of "we're trying, but our ambition is greater than our skill or budget" feeling, which is one of the main ingredients in the recipe of soul. But then, I can't imagine WC3 having these kinds of cutscenes, they're only really appropriate for sci-fi? Like, if you've seen the prerendered cutscenes for later releases of older Final Fantasies, they're always terrible and don't work at all. Does that make sense? Prerendered cutscenes work perfectly fine for StarCraft, but Warcraft wisely kept everything in-engine. And then you have Diablo, where like, I don't know... You kind of HAD to use prerendered there because the in-engine characters are so small and hard to make out from the perspective of the player that you can't really have them take specific actions like shoving a gem into their forehead. Micromanagement Hearthstone (Game) Spawning as McCree in Lucioball Ghostcrawler (WoW Dev) Creep (Zerg) Alamo Un'Goro Crater Grom Hellscream World of Warcraft: The Burning Crusade StarCraft: Cartooned League of Legends Blizzcon Big Game Hunters Mass Casters Night Elves (WC3 Faction) Yogg-Saron, Hope's End (Card) Voyage to the Sunken City (Hearthstone Trailer) Samir Duran Valkyrie (Unit) Town of Salem Death Blossom -craft (suffix) Vaelastrasz the Corrupt Darkspear Trolls Warriors (WoW Classic) Mass Carriers Spawn More Overlords Science Vessel (Unit) Retribution Paladins Mercy Multi-Rez Gamon Thrall Far Sight 12 Days of StarCraft Mists of Pandaria Spawn More Overlords Jaedong Gyrocopter (Unit) Warsong Gulch Cataclysm (Event): It's not a TERRIBLE idea to shake things up. You could do worse. It's an excuse to revamp the entire world to allow for flying mounts, which makes sense (although they never even bother explaining why Northrend is unaffected), it immediately shows us how dangerous this new villain is, and it lets us progress a few years into the future to show how the world has changed. Like, it's an okay concept to just revamp vanilla WoW. Splash Damage WoW Celebrity Commercials Horde Bias vs Alliance Bias Bethesda, BioWare, and Blizzard Quests (WoW) Deckard Cain Rap Heroes of the Storm Marius (Diablo II) Javelin Amazon Is WoW a Furry Game? (Debate) WoW Classic Fenix Blackwing's Lair Nazeebo Bob, do Something! Overwatch and TF2 Comparisons Jade Golems Wings of Liberty Othmar Garithos Tristram StarCraft II Honest Trailer Mutalisk (Unit): As a kid, I had no idea what these things were supposed to actually look like. Ugly monster snakes with wings? I really love how the stacking effect was completely unintentional in 1998, but it became such a core concept of the unit's identity that Blizzard not only kept it, it added units to counter muta stacks that only work against stacking, and they programmed SC2 specifically to include it. I'll say this, though... I just don't believe these things as space vehicles. I believe a battlecruiser or carrier or scout or wraith can travel through space and enter the atmosphere. These things, I don't care if the Overmind evolved them to work in space, I just don't buy it. I buy it for overlords. It's very difficult to pull off organic space vehicles, there are more bad examples than good ones, and I don't think the Zerg ever quite pulled it off. The Butcher Act III (Diablo II) Vicarious Visions Infesting a Probe and Summoning Protoss Units as Zerg (SC2) Dr. Boom (Card) Looking for Baal? Artanis Rakanishu Divine Storm Rogue (Diablo) - Fifty DKP Minus Sombra Bound Maps (UMS) Infestor (Unit) Lurker (Unit) "Don't Stand in the Fire" Diablo III Terran Building Flight Warcraft II: Beyond the Dark Portal Warcraft II Ana Mothership (Unit) Paladin Builds (Diablo II) Lost Vikings II: Norse by Norsewest Prison Break (World of Warcraft) Illidan Stormrage Jeff Kaplan Videos Stratholme Queen (StarCraft 1) Asmongold Ion Interview - What Sword? Malfurion Stormrage Sarah Kerrigan Stormgate Radio Free Zerg First Take of Leeroy Jenkins Mike Morhaime Arathi Basin: This was always and forever the least interesting of the three classic BGs. AV was a gigantic raid that could last for literal days. WSG was 5v5 and everyone mattered immensely. Arathi Basin was 15v15, just big enough that individuals are unlikely to swing things on their own, but not big enough to have those gigantic battles of pure chaos. It was even boring visually! AV is a bunch of snowy mountain fortresses, WSG is a magical forest, and AB is some kind of hilly farmland. Points to them for at least trying to integrate Stromgarde into the plot, I guess. Lost Vikings Maiev Shadowsong Diablo III: Reaper of Souls "Tempest Keep was merely a setback!" Un'Goro: The Journey Warcraft I Diablo 4, but Twitch Controls Every 60 Seconds Gear Score Mia Rose Melting Faces as a Shadow Priest Mei's Snowball Offensive Team Melee Murky Legacy of the Void Opening Cinematic Cloud9 Warcraft Adventures: Lord of the Clans kekeke Hero Shooter (Genre) StarCraft II Warcraft (Film) Shanghai Dragons Silicon & Synapse Blackthorne (Game) Flying (WoW) Lillian Voss --- Not changing this sig until I decide to change this sig. Started: July 6, 2005 ... Copied to Clipboard! |
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