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TopicBest Banjo Tooie Level/World?
Cupcake2006
02/03/25 3:05:46 PM
#17:


adjl posted...
This is actually what I liked about Tooie over Kazooie. In BK, there's exactly one Jiggy that requires backtracking in a given playthrough (either the one in Freezeezy that requires the running shoes or the one in Gobi that requires Beak Bomb, depending on where you go first). The game is presented as mostly linear series of self-contained levels, with no particular reason to explore between them. They're all fine levels, but you're never thinking about how the world as a whole fits together, and I just like the vibe of having to do that better. Certainly, some of Tooie went a bit too far in that direction, but I still prefer that over having virtually none of it at all.

Really, though, comparing Tooie to Kazooie is like comparing Metroid to Megaman: Neither is intrinsically better than the other, but they're structured very differently overall and therefore satisfy different things that people want out of their action platformers.
Pretty much this. I like Tooie better like you, but also understand and wouldn't rip anyone who likes Kazooie for its contained reasons.

On topic, the first one I thought of was hailfire peaks for the music alone, shortly afterward was Witchyworld because it's the best theme of them all IMO. Jolly roger gets an HM because the first time I played it, the whole level being underwater completely came out of left field for me. I was like damn this level is kinda small where do I go, then I do mumbo's bit and am like ohhhh my god

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Cupcake
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