LogFAQs > #984652747

LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicI'm going to replay all the Zelda games in release order this year
Salrite
04/09/25 1:54:56 AM
#340:


adjl posted...
I really liked the Depths at first, with the whole concept of navigating a risky area with poor visibility, the gloom effect placing a soft limit on how much you could do in any given expedition, and having to progressively light it up. The fact that there was really only one biome, though, meant it pretty quickly became a drag and there stopped being anything really worth exploring. As soon as I had enough Zonai charge to sustain a hover bike for a useful amount of time, I gave up on cautiously exploring on foot and just flew to each lightroot and didn't feel like I missed anything. There just wasn't enough variety to keep things interesting long-term.

Honestly, this may have been to the games benefit. I don't believe doubling the size of the map would be approachable if it had as much detail as the surface. The fact that you can fly past most of it and experience everything you need at least makes it less of a chore.

But on the other hand, it IS incredibly boring so what all you actually do have to explore is still a chore to experience. I suppose treating it as another dimension for resource gathering would be the best approach? But as a completionist, I had to make a point of activating every single Lightroot.

But I do agree that it really should have done more to be visually distinctive down there because it's way too repetitive. The lavafalls under the surface hotsprings was really the only thing that added variety. It's quite obvious that a developer accidentally made an inverted map and thought it was cool so they just added it as a feature.
... Copied to Clipboard!
Topic List
Page List: 1