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TopicI'm going to replay all the Zelda games in release order this year
Salrite
04/09/25 11:06:08 PM
#342:


adjl posted...
This has got me thinking about the idea of expanding the Zonaite mines into full-on base building/factory sim territory. Ultrahand could be used to repair existing mechanisms to get them running autonomously and building the mining equipment out to gather from resource patches. That would create an incentive to explore to find those resource patches, opportunities to solve mechanical puzzles or puzzles around dealing with patrolling enemies, and would provide a steady stream of Zonaite to support experimenting more with Ultrahand contraptions instead of having to farm it manually.

That sort of idea does risk overwhelming the actual game with a minigame, though, so it might be a bit too ambitious.


I really like this idea. Like, really really like it. But like you say, it could really become overwhelming in a game that is already incredibly massive. I liked the home building we got in Akkala and would have really liked to see more of it be utilized in a meaningful way, so having base building in The Depths would have worked really well. Incorporate it into a side quest to populate The Depths for the Zonai Research Team and provide increasing benefits. But I could see it ending up like settlement building in Fallout 4 where it becomes too large of a focus on the game overshadowing a lot more important things.
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