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Topic | I hate when games require knowing hidden paths/secrets to beat them |
ParanoidObsessive 04/13/25 2:49:21 AM #6: | I like stuff like the hidden warp pipes/whistles/etc in SMB, where finding them could save you time but you could still win without them. KJ_StErOiDs posted... When it comes to the King's Quest games I played, I share that sentiment - absolutely needed a hint book at times. That's because the old Sierra and LucasArts games from the 90s were basically designed to be nearly impossible in order to force you to call the tip hotline so they could make more money off you. It was the microtransactions of its era. --- "Wall of Text'D!" --- oldskoolplayr76 "POwned again." --- blight family ... Copied to Clipboard! |
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