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Topicradahn's crazy easy now
not_KDTProjekt
04/20/25 1:49:52 AM
#17:


wanderingshade posted...
Every other Souls game had slow Vigor progression requirements but Elden Ring suddenly wanted near the same number for End Game Bloodborne HP stats and it confused everyone.
The older games were balanced under the supposition that the average player would level each stat, one point at a time, because the devs didn't understand the concepts of builds, let alone capping your level. So everything was front loaded, and you could flesh out a solid build, capable of dealing with the highest NG+ difficulties after just a few bosses. There was also a lack of a respec option making this more or less necessary as a failsafe.

They eventually "got it" with Elden Ring, and made the stat scaling more of an S shape instead of a hockey stick, so you're still forced to commit to a build, but won't see significant returns until mid or late game, and scaled the late game enemies with the understanding that the community would have end/post game stats, or the ability to undo their fuck ups with a respec option. The average player never bothered to even go to NG, let along NG+6 in the past, so they said fuck it, and brought it to them instead.
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