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Topic | It's kinda crazy how poorly FF16 sold |
Pechabust 08/19/25 11:08:10 PM #64: | There are multiple reasons why FF16 didn't do well but it being a third party dedicated home console exclusive is definitely part of it. PS5 might not be a complete flop but most of their and Xbox players are less keen on buying new games than playing live service. https://twitter.com/Griggity/status/1892977812371312827 https://www.eurogamer.net/live-service-games-continue-to-dominate-accounting-for-40-of-time-spent-on-ps5-and-xbox-in-us-last-month Players are still very much focused on a handful of live-service games, as over 70 percent of PS5 and Xbox Series X/S players in the US played at least one of the top 10 live-service games in January. More: https://www.thegamebusiness.com/p/bringing-your-games-to-other-platforms Were way beyond the point where people will swap game consoles for exclusive games, says Circana games boss Mat Piscatella. Mat Piscatella: "I've been talking about this issue in video games for months. Low income consumers had already been getting phased out of buying hardware. Now we may (are lilkely to) see the same thing McDonald's is, with middle income consumers also getting squeezed. Same conditions, same behaviors." Bluesky https://www.windowscentral.com/gaming/fortnite-biggest-competitor-new-game-analyst Speaking with Greg Miller on Kinda Funny Games about everything going on across the gaming industry, Piscatella laid out some sobering figures for the video game audience in the U.S, pointing out that 30% of players won't buy a game this year. https://www.installbaseforum.com/forums/threads/industry-q-a-mat-piscatella-answers-your-questions.3249/#post-289443 The availability of Fortnite, Minecraft, Roblox, GTA, COD, etc is far more important to a platform today than exclusive content. Sure, exclusive content still has its value, but nowhere near the level it used to. And for 3rd parties, there's just no reason to make a single platform exclusive unless that platform holder is going to provide the investment and support necessary to dramatically lessen the risk of overall development. Making games available on several platforms, and even device types (Mobile, PC, etc) helps provide more bites at the apple, and less dependance on one audience or manufacturer. The bets are so big now and carry such tremendous risk (so often now one release is make-or-break for a studio) that there's really no option to place the entire bet in one place. Again, not unless some platform holder pays a lot of money for it. Sega which includes Atlus and Persona has outright said that their recent success comes from being multi-plat rather than staying locked to one system as they used to be. https://www.gamesradar.com/games/persona/as-the-persona-and-yakuza-series-fly-beyond-20- million-sales-each-sega-says-its-jrpg-successes-are-thanks-to-the-power-of-multi-platform-releases/ ... Copied to Clipboard! |
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