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| Topic | Am I doing something wrong in BG3 or is this just how it be early game? |
| Tmaster148 08/25/25 1:28:29 PM #15: | Srk700 posted... As mentioned, Barbarians are one of the better early game classes whereas spell casters get a pretty big power spike once they hit level 5, since some of the 3rd level spells are among the best in the game. The beast master ranger however is probably going to be feeling weak for quite a while though, as they dont really get much in the way for themselves compared to other martial classes, and their pets dont really start getting good until they hit level 11 where they get their extra attack along with an additonal powerful ability. Until that point the pets are mainly there for utility and being another body for enemies to target instead of your characters. Beast Master's beast companion will start being effective around lvl 5-7. Don't forget you can feed your beast companion elixirs. Lvl 5 grants them +3 AC and +3 damage and increased HP. Lvl 7 grants them bonus action Help alongside Dash and Disengage. Help as a bonus action on a summon is extremely good. While Lvl 11 is the peak of their power, it's also Act 3. Most characters are doing far more at Lvl 11 with a full build and Act 3 gear than the beast companion can do. The only exception is the Raven whom can create darkness areas which can work very well with a team build around abusing darkness. Really a Beastmaster Ranger will feel really strong in the mid game and start to fall off in the late game, because gear is far more important. --- http://i.imgur.com/BBcZDLJ.png ... Copied to Clipboard! |
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