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Topictransience's video game topic 49: look over the horizon, a lot of games are nier
iiicon
02/14/17 11:08:55 AM
#36:


i think loot, as opposed to authored drops, is antithetical to encounter design in these type of games. it gives up a degree of control over balance and builds. what i want most out of these games is the belief that they're fair. i want to know that going into an area or a boss that i have been given all the tools to succeed, and it's up to me to put them to use. i don't want to be subject to bad rolls. i don't want to re-enter areas and grind for a katana or glove with just the right stats or skills. i understand that nioh mitigates this to a certain degree with the limited number of weapons (with stances representing big changes in how weapons feel) and how loot feeds into the upgrade system, but then i'm just left wondering why these systems are even in there. authored drops also give other advantages like telegraphing certain challenges or providing environmental storytelling, but if nioh doesn't want to engage with that i'm okay.

i also think bosses have way too much health. the from games suffered from this in the ds2 dlc and parts of ds3 as well, although it was mostly with big, bulky enemies. there's a line between a sense of accomplishment and exhaustion, and from what i played and have watched, nioh crosses it. i think this is a frustrating way to increase difficulty.

keep in mind that a lot of what i see about this game is really exciting, and reminds me a lot of what i love about ngb and demon's souls, and i almost bought it over the weekend, only to be stopped by stupid things like 'store not having stock'

transcience posted...
sorry friend, I'm going all in here!

okay, so when I am talking about "the biggest, most-hyped Zelda game in a decade," the comparison I want to make is to Twilight Princess. I want that game in your mind. why? because that game was huge. it was a game built on hype. it was long in development and straddled two generations. when it released it crushed the internet. i am not sidestepping the comparison. the entire point of alluding to it and contextualizing BotW's release within a similar framework is to say, "hey, remember that? this is like that." you can't see the forest for the trees, which is another rhetorical phrase.

KamikazePotato posted...
Quick thing: Nier sold overall poorly in the states, but it had decent legs thanks to word-of-mouth and it actually sold pretty well in Japan.

the game was outsold by Lord of Arcana and The 3rd Birthday. i think you are being very generous.
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