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TopicMercenaries, Draft Edition: The Sign-Up Topic
MajinZidane
04/17/17 8:36:44 PM
#12:


dowolf posted...
...20 gp/wk? For 12 mercs? Is that deliberate, or did you/I overlook something?

(Not trying to be rude; it just seems really low at first glance.)


My understanding is mercs do not cost upkeep, and that GP is for terrains/misc abilities. They still have their upkeep as a way to determine tiers, slots and abilities, though.


If we were to achieve a ton of interest, would two concurrent 8 player games be feasible or reasonable? It would still be less players than a full mercs game, and theoretically you could have some players in Game1 admin in Game2. I imagine the extra work needed for two games at once isn't too much more.

Also, more fun comments adding on that: incentives for Game1 players voting in Game2 matches. Everyone hates when their opponents who have a vested interest in them winning or losing gets to have a say in the outcome of their match via voting. Maybe ban Game1 players from voting in Game1 matches but force them to vote in all (or most?) of Game2 matches to increase votals. I dunno if this is a popular suggestion or not.

For clarity's sake: on purchase in abilities now means "immediately after drafted" (as opposed to after the culmination of the entire draft round, which is probably worth mentioning even though it's kinda intuitive), right?

Just spit-balling, here on all of this.
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