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TopicBest year in gaming confusion
wildstrike1516
05/11/17 9:22:05 AM
#12:


mikestrauss posted...
wildstrike1516 posted...
Are people just picking the year that has the one game they like the most? Objectively speaking I don't see how some of these years are winning over others. For example 1994 winning over 2004 is mind boggling to me. 2004 introduced some of the most game changing elements that we still use today and defined last decade.

Steam
World of Warcraft (MMO explosion)
Source Engine
Nintendo DS Launch

Halo 2
Half Life 2
Counter Strike Source
GTA: San Andreas


Final Fantasy VI (considered by many in the industry, at all levels, to be the best FF game ever)
Super Metroid (considered by most to be the best Metroid game ever)
X-Com: UFO Defense (a genre starting classic)
Warcraft (the only reason WoW even exists)
Descent (if you weren't old enough to play it at the time you wouldn't understand, but incredibly groundbreaking)
Sonic 3 and Sonic & Knuckles (the best of Sonic by a far margin)
Shining Force II (one of the best tactical RPGs ever and probably the reasons FFT exists)
Donkey Kong Country (a massive evolution in platform gaming)
Mega Man X (another classic)

You are discounting some of the most influential games ever made, most of which still hold up today, even when compared with modern equivalents.

-MS


Sonic 3 the best sonic ever.........Lost credibility here. I'll take Sonic 2 till the day I die over any sonic game.

Also saying the only reason WoW exsists is because of Warcraft is hilarious. EQ has a more significant impact on the success of wow than warcraft. Most people played WoW because of the game not because of the IP. I never enjoyed Warcraft and was skeptical of WoW because of it being tied to that IP when it launched. WoW stands on it's own. People have chased Wow not because of the IP but because of the genera it defined.

Also X-Com is great, but when you say a genera starting classic what genera is this and what other games has spawned from it? X-Com and X-com 2?

I played Decent, it was great, but again that style of game didn't old up much. Ship combat games peaked in the rogue squadron series and fewer and fewer titles like them are made to this day.

I agree that 2D platforming games and tactical RPGs were probably at it's highest in 1994. I just don't see that in today's modern games. 3rd person action games and shooters, and multiplayer are what dominate the space today and 2004 was the years that galvanized that. Digital sales and mobility is also what continues to be at the forefront of games in 2017 and we saw two of the biggest pieces of technology that year impacting those areas get released. Platforming and tactical RPGs are more of a throwback genera than an industry standard IMO.
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