LogFAQs > #879511701

LurkerFAQs, Active DB, Database 1 ( 03.09.2017-09.16.2017 ), DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicFire Emblem Echoes is freaking incredible
legendarylemur
05/21/17 2:49:53 AM
#25:


Terra-enforcer posted...
legendarylemur posted...
even skills are just selectable rather than activating on a random chance

W-what? No joke? Wow how did I not hear about this? I need to do some more research into this game.

Is that a first? The closest I can remember is the Shove action in prior games.

Also how does the lack of a weapon triangle feel?

It's ultimately less frustrating. Some stuff in Fates would require you to have a unit that can pretty much counter all three triangles by itself because the map would be designed so that more than 5 units can attack a single unit on a choke point. In here, you can actually have units that can physically tank anything by themselves. They can falter against magic, but it ends up being a lot easier to have a situation where you can tank safely at a 100% rate, whereas Fates, a unit surviving a big choke point would boil down to certain %. Not having pair ups also gets rid of a lot of volatility. It's also made up by having your long ranged units get 3+ ranges, which ends up feeling like a superior pair up. If you think the range is broken, the single ranged units have far better stats to compensate, and both sides have access to big ranges, so it ends up also being balanced. It's much better thought out than the reviews implied
---
"Iwata was awesome" - Mr. Nintendo
dinglebutt
... Copied to Clipboard!
Topic List
Page List: 1