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TopicWhat's the most ambitious creative project you've completed?
DorkLink
06/03/17 3:08:14 PM
#33:


I think that designing levels in Mario Maker is fun, but that kind of meets you halfway. I've tried experimenting a bit with designing 2D platforming mechanics and it's hard, even with modern design tools. It really makes me impressed to think how they were able to do that in the NES days. There are so many little things that are easy to take for granted, like momentum, acceleration and jump variability.
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