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TopicKCF's Top 40 JRPGs
KCF0107
07/29/17 5:55:50 PM
#65:


18. Skies of Arcadia

On one hand, Skies of Arcadia doesn't come anywhere close to realizing its full potential. The two main protagonists come from a community of sky pirates, but I rarely felt like a sky pirate. I feel like they could have come from anywhere and just be explorers/bounty hunters with their own ship, and it would hardly change a thing.

While it partially makes up for it in being able to explore a vast sky, its absurd encounter rates, invisible walls, and disappointing landmark side activity kind of put a damper on the whole thing. If you are willing to look past that though, and I can understand if you can't, you are in for a treat because this is one of the few non-Nintendo JRPGs that I've played that felt like I was part of a fun, grand adventure, which seems like something of a lost art these days across any genre.

Arguably its most unique aspect was its combination of air and land battles. Land battles are not anything that you haven't seen before, but its air battles turned out to be something special. Mostly used in boss battles, air combat required a strategic approach that was more anticipation than trial-and-error. It also incentivized exploration by converting people you meet out in the world to be part of your crew and help out in combat.

The game is one-of-a-kind, and I would really like a complete remake (not just an remastered port) or a sequel that could really take advantage of all the ideas that the game originally offered.
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