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TopicKCF's Top 40 JRPGs
KCF0107
07/31/17 8:03:18 PM
#67:


17. Tales of Xillia

While I don't doubt that I will end up playing Zestiria and Berseria, I have hesitated to get them. It's less because I can't exactly play them without owning a PS4 or gaming-quality computer but more because I feel like they will pale in comparison to Xillia. That isn't to say that Xillia blew me away or anything. It's still a Tales of game with Tales of plots and Tales of characters. What impressed me was that they finally decided to make significant changes (mostly for the better).

Symphonia. Abyss. Vesperia. Graces. Each of these games are unique in their own way (I'm sure someone more well-versed could explain far better than I possibly could), but at the same time they seem too familiar. That isn't exactly uncommon in the VG industry, but in my opinion, that is a death sentence for an RPG series. I played those games in that exact order, and it was with Vesperia that things really started to get stale.

Perhaps someone at Namco or whichever studio produces these games was self-aware of that, but whatever the case, I'm glad that Xillia distanced itself from its predecessors. Gone are the inane puzzles that littered dungeons. They were routinely among the series' weakest attributes. In is the improved maneurvability while exploring. By holding the action button, you can pre-register various actions (climbing, jumping, etc...) before being given a prompt. Best of all, is the combat is faster, fluid, and more fun than ever.

The linking system that allows you to forcibly pair the character you are controlling with someone else to unleash combos can be iffy at times with the AI. The beauty of it is that the sometimes frustrating AI only comes into play when you are trying to work together to simply fill the meter to eventually allow you to unleash aforementioned combos. You are in full control of intiating and stringing combos, so the ultimate goal of what you are working toward is completely in your hands.
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