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TopicKCF's Top 40 JRPGs
KCF0107
08/04/17 5:40:21 PM
#74:


15. Fire Emblem: Path of Radiance

I don't know the history of Fire Emblem in Japan, but I'm guessing that this too was the first one to be 3D there. If so, I think that would make it among the last of the active Nintendo franchises at that point to transition from 2D to 3D. It was rough in some areas.

2D Nintendo games used a lot of brightly-colored pixels, even with darker-themed games like Metroid and Fire Emblem. Metroid went to planets of various flora and fauna, with civilzations often long-gone, so there wasn't really any concern that it would be visually dull when it came to 3D. Fire Emblem though was about war, and war bred destruction and a lot of ugliness. The 2D games belied that with its greens, pinks, blues, and other colors that caught your eye. That ugliness though could not be hidden on the Gamecube. Mud, ruined buildings, burned trees, and just dark colors in general filled the screen all the time. It wasn't a pretty game to look at and made the 2D Fire Emblems look like they took place in the Mushroom Kingdom.

As one of my most-used buzzwords in this topic, strategic is not something that I would associate with Path of Radiance. I would even argue that this was the weakest Fire Emblem in terms of strategic involvement. Hell, Fire Emblem has always been an RPG with only lite strategic elements. All that you really had to worry about was not be an idiot and send your healers to the front line or engage in fights where you have a weapon weakness to your opponent (like sending an aerial unit to fight against an archer). All that needs to be said about Path of Radiance is that you can solo most of the first half with Tatiana and the second half with Stefan.

In spite of all that, I think that this was a better 2D to 3D transition for Fire Emblem than I could have expected. From higher-detailed units being easier to differentiate from one another (a problem that I have had with the handheld games) to more varied environments (if only slightly) to expectedly better battle animations, it felt like it was right at home on the home console, during the 3D age I should add.

I know this doesn't sound like the writeup for the #15 game, but I really did like this game a lot. It's just been forever.
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