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TopicKCF's Top 40 JRPGs
KCF0107
08/14/17 9:40:28 PM
#94:


Sorry for being unusually busy the past few days. I will post now.


7. Final Fantasy XII

As the only Final Fantasy game on this list, it goes without saying that I never cared for the franchise. It also shouldn't come as a surprise that I got this game by accident. I forget the ocassion (Easter?), but my dad wanted me to pick out a game for him to give me. I thought that I was going to get Shadow of the Colossus, but the store was sold out. I don't know why, but I panicked and picked out a game that was available. I forget what my options were, but it was FF XII that I ended up holding in my hands.

To the game though, it was the first in the series that I didn't feel like I was going through the motions at one point or another. The departure from the series' turn-based formula (I never played XI) was the main factor but that was more due to deep dynamics of the Gambit system (a wide series of commands that have X character use Y action when Z occurs) than the fact that you weren't just sitting around with the same battle screens. I don't know if this is just on B8 and just a vocal minority at that, but I am kind of surprised at the reaction to the Gambit system, specifically the complaint that the game “plays itself.” Not only is the Gambit system completely optional, but it isn't an either/or situtation. You can just have Gambits in place for healing and support magic and be in complete control of the offensive front. You could do the opposite. You could just have one character use gambits. You can do whatever the hell you want! Most complaints that I have heard on B8 regarding the Gambit system have just come across as contrarian and point fingers at it and Vaan (the main protagonist for those who don't know) for the Square Enix's decision to have the franchise evolve and go into a different direction.

I was also a huge fan of the license board, which has made me undecided if I am going to get the recent remake (I know that I totally will end up getting it). I am fine with characters being locked into a class from the get-go, especially if it is integral to their character/character arc. I am also fine with having the choice to choose what class each character belongs to, which will then get locked in. The freedom to make characters have whatever strengths and weaknesses I desire and change them as I please though is not just fine, it is ideal.

The game is basically flexibility in JRPG form, and you will hear no complaints from me about that.
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