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TopicKCF's Top 40 JRPGs
KCF0107
08/14/17 9:40:59 PM
#95:


6. Monster Rancher Advance 2

As previously mentioned, I was a huge Monster Rancher fan. I own all of the mainline games except the original and DS game. While they do something differently from each other, the core has always stayed the same. Create monster. Train and feed monster. Enter monster into fighting tournaments. Retire monster. It sounds simple, and it is rather simple, but it is amazing and equally as challening once you hit the higher ranked tournaments.

When the series first started out, you had only a few breeds to choose from. Also back then, the games were famous in that you could put discs (CDs, DVDs, those AOL trials, other PS games, etc...) into your Playstation to receive your monster. This was a clever way to mirror the in-game creation of monsters as they came to existence through discs with the series' insignia. As the series went on, more and more monster breeds were added, which in turn created so many sub-types as you could cross-breed monsters. As it went to handheld, discs were no longer an option, and were replaced with the familiar word codes. While it is a shame that the novelty of the disc insertion was now gone, it was now incredibly easier to ensure that you could raise a new monster every time. For a game with nearly infinite replayability, that was more than worth the cost.

They all technically had an overarching story, but it was with the second GBA game (Advance 2) that I actually became quite invested in not for any of the sparse plot details but the challenge of raising a monster worthy of defeating a major, menacing Monster Rancher enemy called Joker.

Even after I finally achieved the ultimate goal, my interest never waned. With the seemingly endless amount of monster types comes different strengths and weaknesses, which in turn means you need to train, feed, and fight differently. Despite my long history, I have failed (as in make it to or right near the top) about as many times as I have succeeded in raising due to all the little nuances. This makes the each successful monster raising almost as rewarding the 15th time as it was the first.

The reason why I specifically put in Advance 2 is because it is the only one that I am certain that I have beaten, which was a prerequisite for making the cut. Had it not been, 2, 3, 4, and the original Advance would have all made it, likely in the 10-20 range.
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