LogFAQs > #884796390

LurkerFAQs, Active DB, Database 1 ( 03.09.2017-09.16.2017 ), DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicMercenaries Draft Week 15 Results: Shine On You Crazy Diamond
KanzarisKelshen
08/15/17 12:05:25 AM
#1:


Lopen accepts Tiro's forfeit (Forfeit)

Congratulations to Lopen for winning Draftmerx! A worthy victor indeed.


Now that the game is over, it's time for the post-mortem. If you have any comments about the game, now is the time to make them. Some questions to guide the discussion (though you can talk about anything you want):

-What do you think about the draft system? Would you play another game of Draft Mercenaries? What would you adjust for balance, if anything?
-What do you think about the admin team who ran this game? What could they have done better? What did they do well?
-Were there any rule changes (RR tier bid system, predefined attacker/defender start points, match conventions, etc.) to your liking? If not, why?
-Is there anything you'd like to see done with Mercenaries going forward?

I'll open the discussion:

-On the draft system: Good, but definitely needs to retain some of Vanilla Mercs' expansion factor. Starting with smaller teams that grow to endgame size seems cool and good, and would be a good alternative to redrafting. Would also want to implement the 'face the same-seed' matchup for another version of Draftmerx to get an even 8 matches per RR.
-On the admin team: There were three facets to admining, IMO - Rulings, PR, and Consistency. We did very well on the first one, poorly on the second, and were shaky on the last one. I think a bigger admin team is a blessing even for a small mercs game to minimize errors and sanity-check things. I take full blame for any mistakes that went down - Trdl did rulings work, so everything player-facing was on me. Being a rookie doesn't excuse poor performance, and I hope to take the lessons to heart and improve on my admining skills going forward.
-Rule Changes: Tier bidding was a slam dunk. Terrain clarification was good. Conventions were...fine, but kind of ignored a lot of the time which sucked. I think they had to be more obvious than a link that refused to work half the time for some arcane reason.
-What to do going forward: I'm working on an ability primer right now to standardize ability writing once and for all so players can know for sure what the hell the words on an ability mean. In general, I would also like to increase rules-literacy because a lot of questions could be avoided if the players tried to read the rules more. How to do that is difficult, though - players who asked lots of questions, what was it about the rules that confused you?
---
Shine on, you crazy diamond.
... Copied to Clipboard!
Topic List
Page List: 1