LogFAQs > #884799214

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TopicMercenaries Draft Week 15 Results: Shine On You Crazy Diamond
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08/15/17 1:12:08 AM
#5:


So like, where to go from here. Things like cleaning up wording, refining the system, etc etc, these are good, but would bring a very similar feel, so it basically boils down to one of two things are a must.

System overhaul
What does this mean? I don't know. Different victory conditions, different play interactions. You talked about like territories or something. Maybe flesh that out a bit.

Merc overhaul
This is the SSF2: Turbo approach. Certain ability types need to be heavily nerfed or removed from the game. Every overpowered or underpowered merc needs to be totally reworked. A ton of new mercs need to be added, without delving too far into the obscure end.

Either one makes the game potentially playable, but overall I think there are just too many fundamental issues with the game as it is, so trying to change the system would overall be better. Some people don't like to go to topic, and some do-- I feel like there should be a way to play the game in both ways. Sorta like in Civilization you can go military or you can sorta hole off and try to build a buncha museums and space ships and crap. I think there's potential for it in the system. Why can't we put votehax in the game but make obtaining them something more advanced than "buy a merc and use an ability." A way to battle without strict declaration systems would make fight topics more malleable. Have like 4v4 with varying amounts of forces sent by each player, or a 3 way.

I dunno. It's something to think about.
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