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TopicMercenaries Draft Week 15 Results: Shine On You Crazy Diamond
KanzarisKelshen
08/15/17 8:10:10 PM
#33:


Johnbobb posted...
ex. I know what each of those means individually but when three different abilities are interacting, each with different (and sometimes contradicting) aspects, it gets a lot harder to follow


The trick is that the base rules always win unless an ability explictly and clearly says otherwise. To give you an example, the base rules say 'KO'd mercs cannot be interacted with'. If a Revival ability says 'this ability can be used on a KO'd merc', then it works, otherwise it doesn't. Does that make sense? Like yeah, the abilities themselves will frequently contradict each other, but they don't matter. When there is a conflict you always go to the core rules that don't belong to any ability and work it out from there. It's how the admin team hands out rulings 99% of the time.
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Shine on, you crazy diamond.
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