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TopicHearthstone Discussion Topic: BONESTORM!
dowolf
08/16/17 1:54:07 AM
#371:


MariaTaylor posted...
hmm... I was messing around with an evolve shaman right after I pulled the thrall deathseer card but it ended up being too expensive to get the cards I was missing so I scrapped it. the fundamentals I'd say are pretty straightforward though. you want to put in Call In The Finishers, Saronite Chain Gang, and Dopplegangster. Either one of these cards can be played along with the DK card to instantly create a board for yourself. and they can all individually be combo'd with the Evolve card itself to gain some tempo early on.

my theory with an evolve deck is that you generally want to cut overstatted Overload minions. even though this is the one thing Shaman tends to do well they are actually bad for this type of deck because you're paying the overload cost on the following turn and you generally don't want to evolve something that is overstatted and transform it into something that will probably have lower stats. I remember using lightning bolt, mana tide totem, and spirit claws as well in my deck. no idea how well the experts line up with me on this stuff. I've never been much of a Shaman player myself.

best thing about the DK card is the ability to make favorable trades and then evolve your wounded minions in order to full heal them and upgrade them to a new minion of the next mana cost. once you get your hero power going and seize control of the board it plays a lot like the theoretical board control priest would.

Call in the finishers isn't a good card here -- 9 mana for four 3-drops isn't good. The Chain Gangs is all right, but I'm not sold on it. I'd recommend this list, here: https://disguisedtoast.com/decklists/2975-rank-18-legend-evolve-jade-shaman
KokoroAkechi posted...
I feel like in constructed things are pretty balanced. Except for Jade, which is dumb. Like the level of rng I think has gone down overall

But in arena things have gotten worse every set since TGT.

Jade Druid's prolly like the 3rd worst Druid deck, though yeah they fucked up Arena.UltimaterializerX posted...
Wasn't talking about personal experience: https://engineering.mit.edu/engage/ask-an-engineer/can-a-computer-generate-a-truly-random-number/

MIT engineers know far more about computer programing than anyone on Board 8 does, and they agree that computers cannot properly generate randomness.

First of all: *slap*, for multiple reasons.

Second of all, while they cannot generate a true random number, neither can any other method, bar perhaps ones involving quantum mechanics. Physically shuffling your deck is not truly random, which is why knowing how to shuffle properly is an actual (and important!) skill in physical card games. The RNG used by Blizzard is so sufficiently random that it is statistically indistinguishable from a truly random sequence, which means the fact that it's technically deterministic doesn't remotely matter.
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Nonsense. "Testing" is for when you're still guessing--and now, I have no need to guess. -- Agatha, Girl Genius
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