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TopicKCF's Top 40 JRPGs
KCF0107
08/16/17 8:56:02 PM
#101:


5. Persona 4

In some ways, Persona 4 is considerably worse than its predecessor. The shift from a single, massive dungeon to a series of smaller, thematic dungeons wasn't an issue. It was that they were practically just pallette swaps with the occassional incorporation of a single, unique feature that wasn't even remotely interesting. There is also the issue of having a plot that was ill-suited for the slice-of-life structure of the recent Persona games as it completely ran out of steam well before it ended. It more than makes up for it by having two things RPGs tend to lack: Chemistry and a true sense of unity.

The overwhelming majority of JRPGs that I have played use a party system. While I have come to begrudginly accept it, the party members largely lack chemistry at the team and individual level. From flimsy rationale to being part of the group to most of the party members almost exclusively interacting with the main character (and maybe one other character), I feel like I often have to suspend my disbelief to accept their inclusion and all that comes with it. To say Persona 4 was a godsend would be an understatement.

They all had their own idiosyncrasies that for better or worse cemented their role within the party. Not only that, but they all came across as believable (well, maybe not Teddie). Despite all their disparities, hey were all on the same page in what they were ultimately trying to accomplish. Most JRPG parties hardly resemble a cohesive unit or support wide-range of deep personalities but Persona 4 managed to nail both. This is a true outlier.
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