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TopicSo I'm playing through Sonic Adventure 2 for the first time...*spoilers*
ElatedVenusaur
08/21/17 11:50:01 PM
#13:


Darmik posted...
I like the Sonic/Shadow levels when they're a bit more open. The early ones are pretty good. But for Sonic specifically his last two levels weren't good. The ARK level with the gravity switches was incredibly awkward. Sometimes you fell into pits before you could even see them. There is a section where you jump on a spring and it looks like the camera is pointing you to a platform forward but you actually need to jump backwards. It feels so wonky.

Then you had that level with the grinding rails. When it worked it was fun. When it didn't you would get flung to your death before you could even do anything. You could lose your momentum easily and get stuck behind a loop. And the level goes on and on for ages.

Wait until you get a load of the last Shadow level's gimmick.
Mostly, it seems like the underlying physics engine is shaky as hell and it has a tendency to do weird things all too often(that are often fatal). Then there's the camera: most 3D platformers of that era struggled with the camera, but it's especially egregious in SA2. It's a bad combination. And it's made worse, oddly, by ambitious design: it doesn't feel like the team that actually designed the levels was aware of the short-comings of the engine and the camera.
Even so, most of the Sonic/Shadow stages are pretty good and fun to play.

There's no need to discuss the other parts, as they're bad in ways that are both obvious and boring.
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