LogFAQs > #885632647

LurkerFAQs, Active DB, Database 1 ( 03.09.2017-09.16.2017 ), DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicMercenaries Draft Week 15 Results: Shine On You Crazy Diamond
KanzarisKelshen
08/28/17 11:53:29 PM
#53:


Got delayed but making progress. Have a preview of the titles of the primer:

Mercenaries Ability Manual

1. What is an ability?
1.1 The components of abilities

2. Types of abilities
2.1 Peacetime abilities
2.2 Pre-Battle abilities
2.3 Start of Battle abilities
2.4 Mid-Battle abilities
2.5 Trigger abilities
2.6 Results abilities
2.7 Cross-phase interactivity

3. On ability targeting
3.1 Targeting types
3.2 Ability resolution steps
3.3 Resolution keywords
3.4 Untargetability and Immunity

4. Recharges and ability power benchmarks
4.1 Recharge 0, Recharge weekly, and higher Recharges
4.2 Cooldowns, Recharges and Every X Week: Ability recharge terminology

5. Effects and Ability Interactions
5.1 Removals: Big Four, Untyped, and Other
5.1.2 Intimidation and Subversion: The new Removal types
5.2 Damaging abilities
5.3 Sidetopic abilities
5.4 Manipulations, and the Lone Change Clause
5.5 Positive, Negative and Mixed effects
5.6 Ability modifiers, and cross-ability interactions
5.7 Ability Resolution Order, and what goes when

I think that covers everything? If there's any major contentious topics I missed, lemme know and I'll slot them in somewhere. The idea is to make something pretty exhaustive so people only have to consult that to make sense of anything that isn't a true case of unclear ability writing.
---
Shine on, you crazy diamond.
... Copied to Clipboard!
Topic List
Page List: 1