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TopicGaming in 4K doesn't look that much better...
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09/11/17 1:02:35 PM
#24:


USANumber1 posted...
wat

I don't think you understand that most of your qualms are with hardware manufacturers and software engineers outside of the gaming industry.

You want higher resolution/quality textures but you probably don't want games to be 150GB. Also, while current gen consoles are in a MUCH better position than last gen consoles were from a VRAM standpoint there are still limitations. Especially since IIRC both XBX and PS4 share memory between the CPU and GPU. The ONLY thing that textures are taxing on is vram and storage. If you want these assets to be of a higher quality you should explain what you mean because "muh better textures" is a pretty shit and nebulous demand. I'd go so far as to say most modern games are REALLY only limited in this department by artistry and attention to detail not hardware. Uncharted 2 had incredible textures on incredibly shit hardware.

HDR is finding its way into games and that's great. What's not great is that you have "HDR ready" sets that don't come anywhere close to the peak brightness rating to look as intended. This is a problem with the TV and monitor industry, not the gaming industry.

In fact, you didn't reply to any of my actual points. I'm starting to think you can't keep up.

Nah dude, it's actually very simple and it's you who's COMPLETELY missing the point.

Here's the deal in bullet points to make it easier on you.

1. AAA games are made for consoles first, this is what drives the industry forward like it or not
2. Game developers need to optimize games for consoles with set parameters, you can't change them which is why I ignore most of your nonsense posting.
3. These same developers push resolution and leave everything else in the dirt.

I''d rather have games with better textures, framerates and stuff going on on-screen at 1080p but instead the focus is on 4K.
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