LogFAQs > #962834231

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, Database 10 ( 02.17.2022-12-01-2022 ), DB11, DB12, Clear
Topic List
Page List: 1
TopicI don't really understand the Diablo games.
adjl
02/21/22 10:06:14 AM
#6:


The general idea behind having different difficulties is that you can select a harder one if normal is too easy to be entertaining. That said, difficulty settings in ARPG's tend to be mostly a matter of stats, with relatively little difference in the complexity of the basic "don't stand in the ow" gameplay and instead just increasing the penalty for standing in the ow such that you either need to build/gear to mitigate it or do a better job of avoiding it, so in many ways that's more the kind of difficulty that stretches out the game (by being a gear check or making you try multiple times) than the kind that provides a genuine skill challenge. High difficulties have a tendency to turn into "rocket tag," where anything you don't kill instantly will one-shot you, even with the strongest available defensive measures.

---
This is my signature. It exists to keep people from skipping the last line of my posts.
... Copied to Clipboard!
Topic List
Page List: 1