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TopicThe melee in Mass Effect 1 is really satisfying... for how lame it is
ParanoidObsessive
04/15/22 10:41:47 PM
#24:


Lokarin posted...
That aside, I think I WON'T kill Morinth this time

You should totally sleep with her. I'm sure it will be fine.



Lokarin posted...
Just started ME3 - I know I was arrested for destroying a Batarian system (The Project), but I don't know if that was a mandatory mission or not so I'm curious why you are on Earth otherwise (probably for working with Cerberus at all)

It's optional DLC. Specifically, "Arrival".

Hackett will contact you and ask you to travel to Batarian space to break someone out of prison for him. It's a solo mission, and is more or less canonically the "last" thing you do in ME2 before the six month break that leads into ME3.

The reason you're on Earth is because, if you did that mission (and thus destroyed the system you mentioned), Hackett literally says you're eventually going to need to go to Earth to answer for it, because if you don't you'll basically destabilize galactic politics at the worst possible time (when you're trying to prepare for the Reapers), so you agree to go and basically take the fall so Earth doesn't have to deal with the blowback.

You don't need to do that DLC (though it, Overlord, and Lair of the Shadow Broker are pretty damned good - and Lair of the Shadow Broker is some of the best DLC in gaming period), but ME2 is one of the few games where I feel like most of the DLC is actually worth getting. The two optional crew, Overlord, Lair, and Arrival are great (and I feel like Lair is almost mandatory if you're romancing Liara), and Firewalker is okay (but can easily be passed on), but most of the extra weapon and appearance packs feel like kind of a waste (but you do you).

In fact, I think that if you don't do that DLC, the dialogue in the beginning of ME3 is actually vague about why you've been arrested, and it's implied it's just related to you working with Cerberus, and blowing up the system isn't mentioned (because, well, technically, you didn't actually do it). I think it also alters other dialogue options (ie, there's a Batarian or two who will hate you for blowing up the relay if you did it, and if not they'll dislike you just for being human). There's at least a few other incidences of that (a Batarian tied to if/how you completed the Bring Down the Sky DLC in ME1, a scientist from Project: Overlord who knows you if you played it but doesn't if you didn't, Liara will react to you differently in a lot of instances if you played Lair of the Shadow Broker versus if you didn't, etc).



Lokarin posted...
I know the big critique of ME3 is the ending, but SO FAR the game play refinements and cinematography are the best yet... and it's only been like 10 minutes (currently on Mars trying to use a broken elevator)

ME3 is fantastic - the problem is the ending, and some of the things that are hamfistedly inserted leading up to it to justify it.

It's hard to explain in more detail without spoiling, so I won't.

But a lot of the little moments and the overall arcs are great. It just looks kind of worse once you get to the end and look back on the way you've come to get there.

I personally just retcon a couple things in my head while playing and it's generally fine (specifically: I assume Vent Boy is just an insane and stupid AI who is stupid, ignore everything he says because it's stupid, blow him and the Reapers up for being stupid, survive because I'm an awesome badass who went out of their way to get the best possible EMS Destroy ending, and then pretend that the Citadel DLC actually takes place after the end of ME3, after everyone cleans up and rebuilds the Citadel, as a sort of celebration of victory and not just a stupid vacation break in the middle of the largest war in the history of the galaxy - it makes the ending WAAAAAY more palatable).

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