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TopicThe melee in Mass Effect 1 is really satisfying... for how lame it is
ParanoidObsessive
04/19/22 7:30:46 AM
#33:


Lokarin posted...
I got the Medium-Destroy ending... although in all fairness I think the Refuse ending might be the "good" ending. Yes, this galaxy is destroyed by the reapers but all future cycles end with free will for everyone intact

Nah. Destroy is better. Because you preserve this cycle without dooming the future galactic civilization to have to potentially fight their own desperate war with tons and tons of casualties before eventually winning. On top of preventing literally everyone you've ever known and every current culture being wiped out. And being able to survive yourself (the only ending where that's possible) if you got the best version of Destroy.

Plus, it makes your surrogate father figure Anderson happy. So it's clearly the best ending.




Lokarin posted...
No idea why I got the Medium ending since I had like 6700 military strength... I think there could be one or two artifacts I missed and that's about it.

You had 6700 military strength, but you need 7400 for the best ending (I'm assuming you're playing Legendary Edition). And you missed a lot more than one or two artifacts - there's something like 7500 war asset points in the main game, but the DLC adds up to 1100 or so more (depending on which ones you're willing to play).

The whole thing is an absolute mess because one of the major stupid decisions they made when developing the game (probably forced on them by EA) was essentially forcing players to play multiplayer, by linking "Galactic Readiness" to your military strength in the single-player game. Default Galactic Readiness is 50% - which means only half of the war assets you collect actually count as "Effective Military Strength" (which is the score that technically matters). In the original version of the game it was literally impossible to get the best ending (because you needed 4000 EMS, but there was only 7500 possible war assets available, so you literally couldn't have an EMS higher than 3750 without playing multiplayer).

The Extended Cut of the original game helped (it lowered the requirement for best ending down to 3100 EMS), and the extra war assets in the DLC could help you pass the threshold sooner, but it was mostly a jury-rigged solution, when what they should have done is just remove Galactic Readiness entirely. Because it was stupid in the first place and almost no one wanted it.

The Legendary Edition continues the half-assed jury-rig fixing of the problem by doing away with "Galactic Readiness" (because there's no multiplayer anymore) and removing EMS from the game (because there's no Galactic Readiness to base it on), but also rebalancing all of the ending thresholds (with the best ending requiring 7400 - which essentially would have been an EMS of 3700 in the original version of the game). So they've made it harder to get again for no good reason, likely based on the assumption that players will deliberately play ALL the DLC. Which sort of defeats the entire purpose of the DLC being fun extra content and instead forcing you to play it.

BioWare's basically a shit company now, and every decision they make at this point is generally wrong.

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