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Topic | What kind of drop characteristics do you like in games? |
adjl 05/23/22 4:26:52 PM #14: | In a way, Roguelikes are an answer to the challenge of balancing endgame-min-maxing with the fluid experience of adapting to what you get as you level: They never have an endgame, so the "levelling" experience is all you have to worry about and the entire game just revolves around making the best of what you get. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard! |
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