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TopicLifeTok with Lok2 (The Beginening Resurrected)
ParanoidObsessive
05/24/22 2:09:02 AM
#11:


Lokarin posted...
Does anyone else play games they have already finished, are bored of, or outright don't like just to get ... one more achievement

Yes.

In a way I almost prefer when games have a bunch of multiplayer achievements or the like, because I know I will never give a shit about them, which in turn makes me not care about completion/platinum, which means I ignore most of the other achievements if I don't get them organically through normal gameplay. But what sucks is when most achievements are relatively easy to get but there's one that's both extremely difficult but also theoretically doable, because then I'll feel compelled to get it to go for full completion.

Stuff like Mass Effect's "beat the entire game on Insanity Mode" never managed to make me care because it felt too discouraging (so I never 100%ed it), but Dragon Age: Origin's "beat this DLC on the hardest difficulty" was just realistic enough that I spent a ton of time on it (and eventually got it). Same with the X-Men Destiny game, where the only hard fight in the entire game even on the hardest difficulty was the final boss - but the final boss was a phenomenal pain in the ass. So I basically spent hours trying to beat it and hating pretty much every moment.

There's a couple games where I never really bothered with some of the grindier achievements (the Fallout: New Vegas weapon DLC achievements comes to mind, since they're pure mindless grind over hours and hours and hours), but usually I'll grind them out (and be miserable doing it) if there's only a couple in a game. I completed Skyrim on both 360 and PS4, and the last 15 or so achievements were just annoyingly tedious, but I did them anyway.

Ironically, in Minecraft I originally built a world entirely around the achievements (I called it the Temple of Ordeals - it was long enclosed hallway made up of dozens of rooms, where each room had everything you needed to get one of the achievements... which did nothing for me, but which meant any new player who knew me could immediately 100% the game in about 20 minutes), but I basically stopped bothering with the achievements in Minecraft entirely once they kept adding new ones. Partly because they eventually added multiplayer ones (at which point I stopped giving a shit), but also because the "respawn the Enderdragon" one glitched for me for some reason (at which point I really stopped giving a shit).

Assassin's Creed's another example of games that sort of fit that pattern (at least the first few). I'd usually play each of them through once for fun, then go back and play them a second time deliberately trying for 100% sync, which was always a pain in the ass and which I usually hated every second of. And then they added multiplayer achievements to the later games and I stopped giving a shit about 100% sync entirely.

I'm also kind of annoyed because I've got 99.44% completion in Borderlands 2 on both 360 and PS4, but I can't solo Terramorphous (at least not with a lvl 60 Gaige built around Deathtrap rather than Anarchy) and the only people I know who played the game weren't reliable enough to ever drop in to help with it. So that's pretty much a tumor in my psyche forever.

I was also kind of annoyed by the "assassinate an Elite after jumping off a huge cliff to avoid dying from the fall" achievement in Halo: Reach, because it was the only one I could never get (and the last one I needed for full completion), and I tried to get it for days. But then they ruined that by adding the multiplayer achievements in which would have negated the completion anyway (the 360 sucked when it came to that bullshit - that's how they basically undid my Saints Row III completion and Minecraft completion), so I stopped trying.

Also at one point I started a no detection/no kill run in Dishonored: Death of the Outsider because it seemed more doable than it was in the main games, and I got about halfway through before the boredom and tedium got so bad I switched to playing a different game (and never went back to it). But I mostly hated every second of it because I wasn't really playing the game as much as I was following preplanned predetermined patterns for optimal success. But I still made it halfway through before getting distracted and stopping (I forget which game distracted me - but I probably would have kept playing and hating it if I hadn't had a fresh new game to lure me away).

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