LogFAQs > #965311907

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TopicI think Chris Roberts is the problem with Star Citizen
Far-Queue
05/26/22 6:33:48 AM
#4:


Yeah I'd liken him to Sean Murray from Hello Games, who became sorta the "face" for No Man's Sky.

He kept getting out there in interviews and gushing about the game, and to his credit I truly feel he was just excited for the product and wanted to deliver a specific vision of the game to the fans, but his enthusiasm was unrealistic when faced with a release deadline.

NMS is almost the reverse of Star Citizen, where eventually they said "okay, we gotta deliver a finalized product at some point" (likely due to pressure from Sony). So they released a game that was missing several promised features, and the blowback was huge at the time.

What we're seeing with Star Citizen is very similar, but since the "whale" investors are a conglomerate of people who threw in a few hundred/thousand bucks, there is a lack of pressure on the developers to deliver the final game.

Kudos to Sony for sticking with NMS and helping Hello deliver on all those promises. The game saw multiple free updates that vastly improved the overall game. It would be nice if the same would happen with Star Citizen but I'm not sure they would have the same post-release support without some heavy hitter publisher or angel investor stepping up to the plate.

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