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TopicI think Chris Roberts is the problem with Star Citizen
hypnox
05/26/22 6:58:34 AM
#8:


Far-Queue posted...
You'd know better than I.

I haven't been following Star Citizen's development as closely as you have. Have no idea what their player engagement levels are and such, but I've heard that there's people who spend tons on various ships and things so I'm inclined to believe you

Well currently I wouldnt say its a completed game by any means, but it has plenty of content and nice game loops that have people playing it now pretty regularly. The main reason I don't play it much is because the game resets every major update. I am the type that has to play towards something and if that is taken away every few months I get bored.

In its current state, if you like FPS games, Trucking sims, Flight sims, or elite dangerous you would most likely get enjoyment with Start Citizen as it is. The game is balanced pretty well for the most part. The bigger ships need crews to make them worth while so the smaller ships are king. Like I have a literal gun boat that requires a crew of 7, one pilot and 6 gunners. Fully crewed the thing is unstoppable and good luck getting near it. But good luck me trying to find 6 people currently that just want to sit in a turret. That and the pilot has ZERO control over any guns in that ship. When the game goes live I will be able to hire NPCs or pay a crap tone for AI driving "blades" that can handle the guns for me.

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